Databases

*Capturing traditional dance moves https://dancedb.cs.ucy.ac.cy/main/performances (2014)
*Open Motion Lab http://accad.osu.edu/research/mocap/mocap_data.htm (2003)
*CMU Graphics Lab Motion Capture Database http://mocap.cs.cmu.edu/subjects.php 
*Motion Capture Database HDM05 ("shouting and tying shoes") http://resources.mpi-inf.mpg.de/HDM05/ (2005)
*"Dataset for A Data-Driven Appearance Model for Human Fatigue", Includes "Emotional Body Language" (2012) https://fling.seas.upenn.edu/~mocap/cgi-bin/Database.php ("The SIG Center for Computer Graphics houses the research Center for Human Modeling and Simulation.")
*Quality of life technology center -- cooking pizza, eggs, sandwich, salad, brownie mix http://kitchen.cs.cmu.edu/main.php (2009)
*cgspeed Motion Capture : links and information about Motion Capture software and datasets https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture

Softwares

*http://bioviewer.sourceforge.net/ bvh viewer (linux)
*Brekel Kinect Tool: skeleton tracking with Kinect which can be exported as BVH files http://www.brekel.com/?page_id=155
*Blender 
*MakeWalk (plugin)
*BVH Helper: a suite of Python tools to aid the import of BVH files into Poser
*BVHplay: a free, open-source BVH animation player
*Life Forms Studio 5: the most powerful character-animation package in its price-range
*SimFonIA: innovative plugin for 3D animation for SketchUp
*iClone 5: real-time 3D animation
*bvh player for iPad: bvh files can be imported by email or iTunes
*Lightwave 3D
*3ds Max (version 9 or later)
*Clara.io*Cobalt
*DAZ Studio http://www.daz3d.com/
*Esenthel Engine
*Lifeforms
*Maya
*Poser
*Seamless3d Free open source modeller
*Second Life
*bvhacker: free bvh file editing tool ideally suited for final preparation of bvh files for upload to Second Life
*Avimator and its Qt port Qavimator
*Maxon Cinema 4d
*formZ
*Milkshape 3D http://www.milkshape3d.com/
*Papervision 3D https://en.wikipedia.org/wiki/Papervision3D
*OpenQwaq

Fileformats

*ASF/AMC (acclaim skeleton format) -> 2 files, one for data, one for skeleton
*C3D file format -> binary, no skeleton