metaLAB Minutiae
NCCR application, on top of that mediation of academical activities
Application:
https://www.snf.ch/en/FJBJ8XGQ1tjG8J8w/funding/programmes/national-centres-of-competence-in-research-nccr
20. Nov. Talk/Presi https://www.linsderry.com/
Doc.CH
Agora
An:Archives
Starting Grant
Funding for Bayreuth
09.11.23
Some thoughts and questions:
Did Initializierungfunds came to an and in August '23?
Snf Sinergia application Nov '22?
Calls PhD?
SNF Antrag April '23?
Lehrfonds Antrag March '23?
08.12.2023
1 Year
75k-80k
Externe Partner nicht Universitär
Movetia is not clear what it would want to do. More concrete description.
4-Vergabefeld: Not building of the lab but communication, science to public.
Körper-Raum-AI
Vermittlung, collaboration.
Culture, verschiedene vermittlung raume entwicklen,
How to show museum items in a part AR, delocalized museum.
Archives, getting out of the storage.
What kind of stories emerge if we put these objects out in the park
Stadtplanung, primarschulen,
metaLAB,projects on archive, curation, how to get the other metaLABs in?
Your project concept, utilizing XR technologies to bring museum collections into public spaces like parks, is innovative and aligns well with the FHNW Stiftung grant's emphasis on creativity and societal impact. Let's elaborate on this idea to fit into a one-year project framework for the grant application:
Project Title:
xxxxxxxxxxxxxx
Project Summary:
This project aims to use Extended Reality (XR) technologies to make museum collections more accessible and interactive. By projecting these collections into public spaces, we intend to remove financial barriers, encourage public engagement, and offer new interpretative experiences. The project will explore how different settings impact the perception of artworks and how AI can enhance this interaction. A critical aspect is to understand how this technology reshapes urban planning and public space usage.
Budget Estimate: 75,000 - 80,000 CHF
Project Breakdown:
- Project Management and Coordination (Aylin Tschoepe):
- Oversee project development, timelines, and deliverables.
- Coordinate ethnographic research and multimodal critical mapping.
- Organize and lead workshops.
- Technology and Research:
- Develop and implement XR technologies.
- Integrate AI components for interactive experiences.
- Research Supervision and Support:
- Supervise junior researchers and ensure qualitative and quantitative research standards.
- Focus on interaction design and workshop support.
- Museum and Scenography Expertise (Ruth Scheel):
- Design virtual museum experiences.
- Guide the selection and digital representation of artifacts.
- Administration and Communication (Maja Sendecki, N.N.):
- Handle administrative tasks and financial reporting.
- Manage social media and communication strategies.
- Creative and Technical Support (N.N. - 2 Research Assistants, Graphic Designer, Programmer):
- Assist in research and technology development.
- Create visual and programming elements for the project.
- English Copy Editing (Sara):
- Ensure clarity and coherence in publications and method handbooks.
Project Outputs:
- Publication and Methods Handbook:
- Document methodologies, findings, and narratives developed.
- Accessible Archive: AR/XR Objects in Public Spaces:
- Digitally project objects from museum repositories into public areas.
- Development of New Narratives:
- Create and document the interaction between objects, urban spaces, and artifacts.
- Virtual Artefact Platform:
- Develop a digital platform for public interaction with virtual artifacts.
Timeline and Milestones:
- Q1-Q2:
- Initial research and technology development.
- Research and identification of the necessary technologies
- Researching the platforms and softwares
- Onboarding the team members
- Start of ethnographic studies and public interaction models.
- Identifying the interested public for participation
- Community building and communicating the project
- Developing methods for interacting with the technology
- Q3:
- Implementation of XR in selected public spaces.
- Having the platform and softwares ready for the first test.
- First field test in a public space
- Building the framework for a broader engagement
- Workshops and public engagement activities.
- Testing the methods with the participants and the community around the project
- Reaching out to a broader community for further tests
- Collecting anonymized data from the field tests
- Q4:
- Analysis of data and feedback.
- Compilation and analysis of data
- Creating a roadmap for future improvement based on the data and the feedback
- Compilation of findings
- Development of the publication and methods handbook
- Organizing an exhibition for communicating the research with a broader public
Considerations for FHNW Stiftung Grant Application:
- Innovation: Emphasize the innovative use of XR technologies in redefining museum experiences and urban space interaction.
- Impact: Highlight the potential societal impact, such as increased accessibility to culture and art.
- Sustainability: Discuss the project's sustainability and potential long-term benefits.
- Collaborations: Outline the collaboration between various experts and institutions involved.
Next Steps:
- Refine the Proposal: Further detail each component based on feedback from team members.
- Budget Planning: Allocate the budget across different project phases and roles.
- Stakeholder Engagement: Identify and engage potential partners, such as local museums and urban planners.
08.12 Notes
Workshops with kids (pedagogical)
How to put up/install your own open software?(teaching participants, can be a deliverable)
Developing framework of how to communicate this kind of work with public? (can be a deliverable)
How can we digitalize the physical archive? (we need to find a method, this can also be a deliverable)
How to rewrite the history in the urban space?
Who has a right to tell stories in the urban space?
Museum as extractive zones, Museum der Kulturen Basel.