Welcome to Constant Etherpad!
These pads are archived each night (around 4AM CET) @
http://etherdump.constantvzw.org/
An RSS feed from the etherdump also appears on
http://constantvzw.org/
To prevent your public pad from appearing in the archive and RSS feed, put or just leave the following (including the surrounding double underscores) anywhere in the text of your pad:
__NOPUBLISH__
Changes will be reflected after the next update at 4AM.
SINA's NOTES + LINKS
http://pad.constantvzw.org/p/possiblebodies.rigging
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
TAKING THE RIG AND RUN
let's talk about "CG": computer games, computer graphics, categorical grammar, conceptual graphs, computational gesture, computational geometry, complete governance, canter of gravity, common ground, commanding general... etc etc etc <3
comes from an industry which is a non-feminist blackbox
notion of interface and how things are multiply folded upon each other
problemitising the notion of 'opening up' as a way to understand the relation to what is inside the blackbox == anthropocentric desire
--> membrane
(how the membrane is designed to communicate with the world)
-> the possibility of life on earth started in the moment in which organisms started getting together
aproject on the amazon forest
networks of rigid bodies vs nodes in space (skeleton vs mesh)
rigging and skinning go together
at the industrial empire,
"speculating on the inorganic skeletal animacies"
"the innocent programmer" (is there such a thing?)
Belief in the "essential ambiguity of technology"
including John Ihde -> technology is essentially ambiguos->
https://en.wikipedia.org/wiki/Don_Ihde
how does the hacker feel when making the rig
what is
considered as
a character, what is considered an animation
when itis printed, virtual... animated
rigging
character animation as a choreography
key if you're dealing with a subjectivity issues: what we call a character that is "moving" in "world"
mesh as a rythm between two environments
goal of rigging is to reduce complexity
we need to problematize movement --> issues with space, time and matter
deciding what is an arm and what is a leg.
"rigged"
rigging is an interface, something for the animator to use so that they don't have to deal with the mesh
rigging is something in movement like a "sentence" in language. Like syntax.
words are sticking together. syntax
Not based on meaning, but
"a peculiar technology that puts things together"
"when i move a word, the whole universe moves"
the orderof existance
in many ancient cultures is a one-dimensional sequence
the whole notion of tradition is based on a one-dimensional consequence. A tradition looks in onedirection, and not others.
rigs are not just a techno-capitalist invention, but (we can talk about it later)
the hint is about the notion of memory
How an element is allowed to stretch
the notion of flexibility. Stiffness
tension between the knots in a rigg; how stiff it is.
degrees of flexibility related to tone
messy relationships where tensions between mesh and rigg appear -- questions on the ontology.
change the rig and you change the way time and space are arranged.
ontological commitment
hacker point of view wasa shift: from perceptual work with a certain relationship to the software, to the attention to the rig
proposesa very specific approach: language --> ontological commintment embedded in language
challenge between the programmers and the technical director that needs to come up with a physical and mathematical model
rigging an octopus is the ultimate programmers challenge
. how organize movement without joints? as a continue wave?
if we change the rigg, does the meaning change as well?
arrange space-time and the matter of the text
(what are other ways to do that?)
interest in materiality: material and technologies relations.
what are the material objects, that this language commits
the CG-hacker
to?
another possible definition:
rigs are
clever technological provisional constrictions --> it brings you through water, time, fire, etc
provisional technological constructions, that sets up for a specific naturlaisation
they always set up for specific naturalisation. It is a commintment to specific naturalisation.
mother-tongue arrangements are "natural" toa set of speakers, but they areactual arrangements that were naturalised.
certain milieus of techno-imaginations. E.g.: transformers. In transformers inagination, riggs transform in whatever pieces. Riggs are whatever that monitors and condition. It is a way of thinking.
it is at stake because it brings the question of how do we feel about that stake.
video1: transformers rigging
https://www.youtube.com/watch?v=VDrAzeNS2pk
video2: ICE rain
https://www.youtube.com/watch?v=eqFUnFPcuwg
whatever provisional constellation has a certain kind of transformation is spaceand time.
rig is also present in node
-
based programming - the 'rain' uses a rig that doesnt fit with the familair 'kinetic' idea of the rig. so it is not something 'within' a continuous mesh (or collection of meshes) that drive deformations, but may sit 'outside' the geometry to control behaviour (e.g. in the case of the rain the rig determines the 'degrees of freedom' of the environment). a particle system is 'rigged'...
[... the transformation not only through/for its 'mirrored' movement, but 'moved'/restrained by the rig itself ?]
let's not get hooked up into the kinetic notion of rigging (which is a very traditional one)
vocab.: "inverse kinematics"-> use the kinematics to determine a desired position ¿?
"In robotics, inverse kinematics makes use of the kinematics equations to determine the joint parameters that provide a desired position for each of the robot's end-effectors. Specification of the movement of a robot so that its end-effectors achieve the desired tasks is known as motion planning."
https://en.wikipedia.org/wiki/Inverse_kinematics
'motion planning'!
;)
from framework to rig
rigging brings to a material intensification of the history of the syntax
"transformational particularities" in space-tiem matter that transform from one notion to the other /// it is an ontological issue!
technology doesn't come up in a human world, but as an organic entity that finds itself in a time-space (this was learnt from Haraway)
"you have no idea on how much talent is wasted in CG" --> check youtube I3D symposium videos ->
e.g.: paper "Global Stiffness Structural Optimization" <--- that's what the stiff has to deal with
realism, speed, efficientcy
"Global Stiffness xxx"
whenever you come with a concept in your practice, you're working with a rig
committing to a metaphor
for him, changing the word "framework" with "rigging" was actualy a rig
rigs are definitional structures. They are conditions.
they are conditions
interpetation of Haraway's history of history and mind
before and after are necessary conditions for "trans"?
[the opposite to trans is cis and it is related with fixedness and stability to what was assigned, not so much to origin]
https://en.wikipedia.org/wiki/Cisgender
there is nothing before the rig
plants and mirrors are rigged -> whatever element'smotion has a meaning and a role in the narrative
Max -> interest in the use of the rig asontology for everyting: how would the technical materiality relate to this? it hasto be down in somewhere: is this narrowing the notion of the rig?
material and immaterial understandings of the rig
rig - trick - ru
s
e - navigation
almost magical
DE: kniff
"how did you do that ??!"
serres - latour
Latour in modes of existence:
detour: a being facing discontinuity is when a technological being is brought into existence
tech and the machine
(detour as a mode of freedom from "the machine" - not thinking in terms of machine use when using tech)
behavorial anatomical ways of making continuities. It is an invention that is continuous. Perception as a ruge.
nothingto do with "i sit down, i think, and i invent"
the affordances etc: thewhole notion of perception is the rouse/detour: that entity that came out from the dark /
it is about the rhetorics of technical
---coffee break------------