Databases *Capturing traditional dance moves https://dancedb.cs.ucy.ac.cy/main/performances (2014) *Open Motion Lab http://accad.osu.edu/research/mocap/mocap_data.htm (2003) *CMU Graphics Lab Motion Capture Database http://mocap.cs.cmu.edu/subjects.php *Motion Capture Database HDM05 ("shouting and tying shoes") http://resources.mpi-inf.mpg.de/HDM05/ (2005) *"Dataset for A Data-Driven Appearance Model for Human Fatigue", Includes "Emotional Body Language" (2012) https://fling.seas.upenn.edu/~mocap/cgi-bin/Database.php ("The SIG Center for Computer Graphics houses the research Center for Human Modeling and Simulation.") *Quality of life technology center -- cooking pizza, eggs, sandwich, salad, brownie mix http://kitchen.cs.cmu.edu/main.php (2009) *cgspeed Motion Capture : links and information about Motion Capture software and datasets https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture Softwares *http://bioviewer.sourceforge.net/ bvh viewer (linux) *Brekel Kinect Tool: skeleton tracking with Kinect which can be exported as BVH files http://www.brekel.com/?page_id=155 *Blender *MakeWalk (plugin) *BVH Helper: a suite of Python tools to aid the import of BVH files into Poser *BVHplay: a free, open-source BVH animation player *Life Forms Studio 5: the most powerful character-animation package in its price-range *SimFonIA: innovative plugin for 3D animation for SketchUp *iClone 5: real-time 3D animation *bvh player for iPad: bvh files can be imported by email or iTunes *Lightwave 3D *3ds Max (version 9 or later) *Clara.io *Cobalt *DAZ Studio http://www.daz3d.com/ *Esenthel Engine *Lifeforms *Maya *Poser *Seamless3d Free open source modeller *Second Life *bvhacker: free bvh file editing tool ideally suited for final preparation of bvh files for upload to Second Life *Avimator and its Qt port Qavimator *Maxon Cinema 4d *formZ *Milkshape 3D http://www.milkshape3d.com/ *Papervision 3D https://en.wikipedia.org/wiki/Papervision3D *OpenQwaq Fileformats *ASF/AMC (acclaim skeleton format) -> 2 files, one for data, one for skeleton *C3D file format -> binary, no skeleton