# [en]Performing Software[fr]Performance et logiciels[nl]Software performen
[en]A chronological overview of experiments fished out the Constant Galaxy that mix performance with software.[fr]Un aperçu chronologique des expériences pêchées dans la Galaxie de Constant qui mélangent performance et logiciel[nl]Een chronologisch overzicht van verschillende experimenten uitgevist in de Galaxy van Constant die software met performance vermengen.
## Pen up pen down, Open Source Publishing)
Up Pen Down is a research thread developed by OSP, based on the encounter between digital typography and choreography. By transforming the code into physical movement the project traces the borders between the practice of choreography and programming.
http://osp.kitchen/live/up-pen-down/
## Poetic Algorithms
Various physical exercises that provide situations to experience algorithms:
* Cqrrelations (An Mertens with Adva Zakai, 2015) http://www.cqrrelations.constantvzw.org/0x0/
* Quick Sort (Nicolas Maleve for Networked Social, ERG)
* Promiscuous pipelines (collective exercise, 2015)
## Appelmoes
A Battle of The Ultimate Appelmoes recipe, using command-line communication tools (2010)
http://samedi.collectifs.net/spip.php?article89
## Touching code, objects, others (or: Object oriented)
"Following our research thread into the relations between machines and bodies, we turned toward objects and tools of everyday life, unravelling the complex relationship between the bodily, the spatial and the social as it emerges in the repetitive contact / touch between bodies, objects and (other) bodies."
Developed with Laurence Rassel in the context of apt, Antwerp (currently a.apass, Brussels) in 2008.
http://ospublish.constantvzw.org/mutual/?article377
## Piksels and Lines
"The Piksels and Lines Orchestra is an experimental performance system for graphic design. The image industry populates our visual culture, yet it exists in a world with an inner life that is invisible to most people. The orchestra shifts the focus from the end results to the actions and decisions that take place during the creative process. By turning the tools of graphic design, the software applications, into instruments, the active labour and the operational gestures of designers are converted to sound. Actions like painting, cutting, setting text, adding layers, drawing shapes etc. are reflected by sonic events within a score. At the same time, the system brings the audience visually into the everyday work environment of the designer by exposing the application interfaces as they are used. In order to make the necessary software modifications, the applications used in this project are all free and open source software. (Jon Nordby, Brendan Howell)
* Improvisation @ LGRU Bergen (2012) http://gallery.constantvzw.org/index.php/LGRU-Piksels-and-Lines
* Performance @ LGM Madrid (2013) http://piksel.no/2013/04/12/first-piksels-and-lines-orchestra-performance-at-lgm13-medialab-prado-in-madrid
## objscrs
(2007-2012) Software for improvised physical performance. Developed by Simon Yuill in collaboration with Constant and Mangrove-Tentactile in Brussels. [offline?]
http://www.adashboard.org/kaleidoscope/?p=391
## Print Parties
"The Print parties that we organize now and then in a vacant café, a bookstore or a classroom are irregular public appearances whenever we feel the need to report on what we discovered and where we've been; as anti-heroes of our own adventures we keep contact with our fellow designers who are interested in our journey into the exotic territory of BoF, Version Control and GPL3. We make a point of presenting each time a new experiment, of producing something printed and also something edible on site; it is the tension between parallel processes that defines those infectious events."
See: *Awkward Gestures* (2008) http://ospublish.constantvzw.org/blog/wp-content/uploads/awkward_gestures.pdf
Print Party reports on the OSP blog: http://ospublish.constantvzw.org/blog/?s=print+party
## Epicpedia
Epicpedia is a web script that renders Wikipedia articles and their revision/editing history as a theater script, taking inspiration from Bertolt Brecht's estrangement effect that he used in his idea of Epic Theatre. Developed by Annemieke van der Hoek (2008) and was performed at *Verbindingen/Jonctions 12: By Data We Mean*.
http://constantvzw.org/vj12/spip.php?article38
http://www.epicpedia.org/
## ! Co LAPse KoDe
!Co LAPse KoDe was a research trajectory around the F/LOSS motion tracking software objscrs, led by Mangrove-Tentactile and Constant.
Players: Simon Yuill, Kirsty Stansfield, An Mertens, Pierre Marchand, Matthias Koole, Lot Jansen, Dorothé Depeauw.
http://www.adashboard.org/colapsekode
##Human calculation machine
Participants perform parts in a human-only powered computer, capable of addition and counting. Core concepts like binary representation, logic gates, and timing will be discussed and enacted. An exercise in bringing the "digital" back into the hand. Performed at Verbinding/Jonctions 12: By Data We Mean (2009)
http://constantvzw.org/vj12/spip.php?article13
http://video.constantvzw.org/vj12/HumancalcFULLsize.ogv