*Public announcement http://genderblending.constantvzw.org *Participants http://framacalc.org/GenderBlending *Mailinglist https://listes.domainepublic.net/listinfo/genderblending *Public Archive *visual http://genderblending.hotglue.me/publicarchive *organisation http://framacalc.org/PublicArchive *Program http://pad.constantvzw.org/public_pad/GenderBlending *Visual brainstorm http://genderblending.hotglue.me (to edit: http://genderblending.hotglue.me/publicarchive/edit + genderblending + jonctions) *Library https://library.memoryoftheworld.org/#&metadata=GenderBlending (sporadically available) *TODO http://pad.constantvzw.org/public_pad/GenderBlendingTODO //////////////////////////////////////////////////////////////////////////////////// P R O G R A M GenderBlending gathers body hackers, 3D theorists, game activists, queer designers and software feminists around the table to challenge typical digital representations of the body, bending the rules of both gender and software. Using 3D animation software Blender, medical bodyscanners and 3D-printers, we’ll experiment at the contact zones of gender and technology. Starting from the theoretical and material specifics of gender representations in a digital context, GenderBlending is an opportunity to develop prototypes for modelling digital bodies differently. More specifically, it allows us to look at the way software conditions social readings and imaginations of gender. We’ll primarily use Free, Libre and Open Source software such as MakeHuman, Blender, Openscad, Freecad and PyMol. Especially when it comes to matters of the body, we would like to focus on tools that invite us to speak back to their social and technological construction. The week starts with an inventory of possible approaches to GenderBlending through the lenses of three related but distinct technologies. Each of them comes with their own politics, problems and possibilities: *Printing: How the digital gets physical: 3D printing, casting, prothesis, hard- and soft bodies; skin and flesh; characteristics of matter, repositories *Scanning: Tracing the limits of bodies: surface, privacy, intrusion, performativity, mirrors, gaze *Modelling: Parametric imaginations of gender: Software, interfaces, parameters, scale, topology and topography Following the projects that participants would like to develop within the framework of the six day session, we'll form workgroups. Our goal is to prototype ideas together, rather than to produce dazzling results. As none of us covers the whole spectrum of technologies, practices and theories involved in GenderBlending, it is important that we group in ways that allow us to exchange skills and knowledge. To support our work, we have invited several 'experts' that can help; we created a Public Archive for reference and also organised two public events that provide input and inspiration. Throughout the week, discussions, presentations and other types of exchange will be mixed with small workshops and collaborative work. On Saturday afternoon, we'll present our findings to each other and a small group of invited guests. We have a 3D-printer [Ulti-maker], 3D scanners [type/make?], projectors and some Linux computers available (limited availability). Also, we are collaborating with HSBXL and local Fablabs for additional production facilities, if necessary. S C H E D U L E Tuesday 11 November 15:00 Workshop @ Pink Screens: Gendered Turing Tests http://constantvzw.org/site/Gendered-Turing-Tests,2218 Saturday 15 November 16:00 Public Archive Tour with a-pass participants http://www.apass.be/ Monday 17 November 10:00 Introduction: Printing, modelling, scanning 13:00 Lunch 14:00 GenderBlending inventory: possible ideas, plans, projects, collaborations 16:00 Discussion: Parameters, Topologies and Topographies (with Phil Langley) 18:00 Studio space @ Beurs closes Tuesday 18 November 10:00 Workshops: Casting with Laurence Skivee / Blender with Vera Schlusmans / 3-D scanning with ginger coons 13:00 Lunch 14:00 Workshops: Casting with Laurence Skivee / Blender with Vera Schlusmans / 3-D scanning with ginger coons 17:00 Worksession: Proposals and start of development 18:00 Studio space @ Beurs closes ULB: 18:30-21:30 Festival Genres Pluriels: Workshop Trans* pour les nulLEs http://www.genrespluriels.be/18-11-14-Atelier-Trans-pour-les?lang=fr Wednesday 19 November 10:00 Excursion: MakePrehistoricHuman @ Royal Belgian Institute of Natural Sciences 13:00 Lunch 14:00 Worksession 18:00 Studio space @ Beurs closes 20:30 Public event Gouden Zaal: Some birds are more like fish http://constantvzw.org/site/GenderBlending-Some-Birds-Are-More.html Thursday 20 November 10:00 Worksession 13:00 Lunch 14:00 Worksession 18:00 Studio space @ Beurs closes ULB: 18:30-21:30 Festival Genres Pluriels: Workshop Drag King http://www.genrespluriels.be/20-11-14-Atelier-Drag-King Friday 21 November 10:00 Worksession 13:00 Lunch 14:00 Worksession 18:00 Studio space @ Beurs closes Amazone: 18:00-21:00 Sophia Think We Must! 25 Years of Feminist Knowledge Production http://www.sophia.be/index.php/fr/events/view/2158 Saturday 22 November 10:00 Worksession + guest: Nathalie Grandjean 13:00 Lunch 14:00 Open Studio + guest: Nathalie Grandjean 18:00 Studio space @ Beurs closes 20:30 Public event Cafe Beursschouwburg: Kick%Sync%Trans http://constantvzw.org/site/Kick-Sync-Trans,2220 Location: Beursschouwburg, Rue Auguste Orts 20-28, 1000 Brussels More info: http://genderblending.constantvzw.org +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Start with clarfying availabilities, what you can do What would be your ideal outcome, what would be a desired process? Anne: I am interested in articulations between queerness and technologies, how do you occupy virtual space with your gender Seeing if the representations produces by our tools have anything to do with queerness? Can this trigger any desire to change, question those spaces ... some kind of soft guerilla? Afraid that we're eaten by technology Wants to join a project. Wendy: I am interested in different technologies to meet; on their own they are too one dimensional for me. To question the 'directiveness' of those tools, to see if there is a way for those to be less reductive; to break their power to constrain. Prefers to join a project. Freyja: I love 3D printing, and I love law. So when we translate between physical space and 3D virtual space, both come into play. So basically I want to play, but most of all I want to become more aware ... have the confidence for making these ideas tangible. Afraid that technology will keep us from thinking Afraid that nobody wants to print as well! Wants to reflect on what she is herself working on Femke: Afraid that our lack of tech skills will keep us from making Wants to work on MakeHuman interface Zeljko: Work on kickertable? bring samples bring long pink balloons send pdf N O T E S Printing: How the digital gets physical: 3D printing, casting, prothesis, hard- and soft bodies; skin and flesh; characteristics of matter, repositories Prepared by: Wendy Van Wynsberghe + Anne Smolar + Freyja van den Boom Scanning: Tracing the limits of bodies: surface, privacy, intrusion, performativity, mirrors, gaze Prepared by: ginger coons + Anne Smolar + Vera Schlusmans Modelling: Parametric imaginations of gender: Software, interfaces, parameters, scale Prepared by: Femke Snelting + Phil Langley + Željko Blace [LONG LIST; NOT YET CONFIRMED] *Annie Anthropy: Dys4ia http://www.newgrounds.com/portal/view/591565 [Yes. Very good] *Annie Anthropy: Queers in the love at the end of the world: http://www.auntiepixelante.com/endoftheworld [Yes. interesting to include text-based games; beautiful. Maybe both?] *Annie Anthropy: The search for the gay planet » or « The robot horse you rode in on » [Yes. interesting to include text-based game. Maybe both?] *Annie Anthropy: Lesbian Spider Queens of Mars http://games.adultswim.com/lesbian-spider-queens-of-mars-twitchy-online-game.html [maybe. visually/conceptually least interesting of all her games] *Merrit Kopas: LIM http://mkopas.net/files/Lim/ [Yes. Play in Chromium, not Firefox; interesting digital abstraction of the trouble of fitting in] * *Tale of Tales: The Path [Linux version?] *Tale of Tales: The Graveyard [Linux version?] *Deviant art: Selection of images [Print or screen? Maybe curate collection with multiple people? Maybe curate collection with multiple people? Or multiple categories] *Trans gendered Sims project http://www.bloomsbase.net/ + *Jacolby Satterwhite: Country Ball http://vimeo.com/38621657 [Yes] *Angela Guenette: Blenderella http://www.youtube.com/watch?v=fZcQ0CqQULI etc. etc. [Not sure this counts as GenderBlending, but would like to include somehow as iconic for FLOSS modelling] *Zach Blas: Fag Face http://vimeo.com/57882032 [Yes] *Anita Sarkeesia: Feminist Frequency http://www.youtube.com/watch?v=eYqYLfm1rWA [Yes. Whole series; loop] *Bradley Manning chatlogs http://www.wired.com/2011/07/manning-lamo-logs [Yes. print-out] *Željko Bla?e: Kickertable [Yes! Plus documentation?] *Wendy Van Wynsberghe: Interview Kurt Vanhoutte [Soundfile. Is this still happening?] *Library: https://library.memoryoftheworld.org/#&metadata=genderblending *Martha Rosler: Vital Statistics of a Citizen, Simply Obtained http://www.youtube.com/watch?v=mHYlwyuKvJg [Maybe. very good but slightly off-topic; collection needs some historical context] *Chase Joynt: Resisterectomy http://www.youtube.com/watch?v=nPLdJMm0TPA [Very good but slightly off-topic; though might be good to include. Might cause trouble if overlaps with/for Pink Screens programming?] *Gender Swap - Experiment with The Machine to Be Another https://vimeo.com/84150219 [also should invite researchers as participants? Maybe include plans, documentation] *alain della negra & Kaori Kinosh: life (sex, money, gods) http://vimeo.com/dellanegrakinoshita [maybe too much of an art installation for this context? gender?] *alain della negra & Kaori Kinosh: Neighbourhood [about sims and avatars; not sure it touches gender in interesting ways] *queer technologies transcoder http://www.queertechnologies.info/products/transcoder/ *Traces of you (mata haris) *Freyja van den Boom: Gender Neutral Toys for politically correct parents, Buttplugs *...: Kano Vagina (female data, legality, illegality) *Mata: Fragments of him http://games.matazone.co.uk/ http://fragmentsofhim.com/ *Jesse Kanda http://jessekanda.com *Et Alors? http://issuu.com/etalorsmagazinespecials/docs/genderblender_issuu#/signin *Urinating device for women, printed in 3D *Around the chair prothesis *http://wetransfuse.com/ [terrible Dutch art project] *Geoffrey Lillemon http://www.itsnicethat.com/articles/geoffrey-lillemon-updates *Nikos: catwoman youtube Not sure yet *Mattie Brice: Mainichi (« vie quotidienne » ) http://www.mattiebrice.com/mainichi [No version for Linux, but writing is very good so guess game as well?] *Gone home http://www.gonehomegame.com E05TD-556FF-W2LV9 [Interesting but requires non-free Steam client :-/ Haven't managed to get it to work Participants Wishlist: *Julien Deswaef (BE) -> WVW -> check on Saturday *Anne Laforet (FR) -> FS *IF3 (via Anne-Laure?) (BE) *IF3 (via Anne-Laure?) (BE) *Aurore Maillet (BE) -> AS (FS -> not available) *Lasse van den Bosch Christensen (NL) -> FS contacted *Christina Dunbar Hesters https://comminfo.rutgers.edu/directory/christdh/index.html (US) -> FS *Niels Sascha Reedijk http://www.youtube.com/watch?v=1sh-LmoDOok (NL) -> FS *Funcianomentos workgroup (ES) -> FS *Francois from iMal Fablab http://wiki.imal.org/contributor/francois (BE) -> *Gijs De Heij (BE) -> WVW -> contacted FS Tuesday 24/09 ??? *Blender community (BE) -> WVW via Julien? -> check on Saturday *Blender community (NL) *Anne Laure Buisson (BE/FRE) -> FS *Lucie -> WVW on holiday *Juliet Jacques http://www.theguardian.com/profile/juliet-jacques Zeljco? FS? *Francois Zajega WVW in contact *Mata Haggis http://games.matazone.co.uk/ via Freyja -> needs official invite *Marthe WVW + Zeljko *http://transhackfeminist.noblogs.org/post/2014/06/25/bruxelles-513-july-shiftcore/ *Myriam contacts *Martin Debie http://www.martindebie.com/ *https://secure.flickr.com/photos/44763807@N05/sets/72157645734250628/ TBC SCANNING NOTES http://costumedork.wordpress.com/2011/01/30/do-it-yourself-packing-tape-body-molds-and-casts/ http://www.brightonbodycasting.com/home-casting-kits.php http://www.greatwallofvagina.co.uk/home http://www.instructables.com/id/Replicating-body-parts-in-plaster/?ALLSTEPS --> Scanning by Olme & Zajega Open soure windows & mac: http://sourceforge.net/projects/roboticslab/files/ https://github.com/coolvision/KinectShape http://brekel.com/pcl-kinectfusion-opensource-binary-download/ http://codewelt.com/kinect3dscan Ca demande un matériel adapté (dont notamment une carte graphique nvidia récente et puissante, compter 1Gb de ram), mais c'est opensource (à ce qu'il dit). La petite cerise sur le gateau, c'est que c'est compilé pour ... windows! Pas open source windows & mac: http://skanect.occipital.com/download/ http://reconstructme.net/ Linux on PPC =========== http://www.mintppc.org/forums/viewtopic.php?f=15&t=1315 http://www.mintppc.org/content/installation-instructions-mintppc-11 NOTES FROM NUCLEUS The body as source recognisable bodies portraits bio-data available online for re-use 3D-files become available to others, often on basis of phoptography - seems easy to go from picture to 3D printing, but it is not * medical uses * representation in repositories * representation in gaming only human bodies? server can have a gender also, plants have gender -> how to phrase it to make sure it is about 'gender' For reference: * the catalogue of the recent 'Gender Blender' event in MU eindhoven is online here: http://issuu.com/etalorsmagazinespecials/docs/genderblender_issuu#/signin * Antony Gormley constructed bodies https://en.wikipedia.org/wiki/Antony_Gormley * Mauvais genre, comic about deserter escaping militairy service by crossdressing http://www.bedetheque.com/BD-Mauvais-genre-196455.html Wendy: 'A bit embarassing to be the only women in there, printing naked bodies in a school with male engineers around' ingineers use them for models of gears... material: bioplastic, normal plastic, would like to work with this is layer printer, imal has a powder printer (with UV light) how do we hack it? difficult, is what the session is for, from fantasies of bodies we have -> ask Phil & ask him for a file, ham sliced humans, create stackable bodies -> Claude, 3D printing of neolitthical bodies in natural Science Museum, visiting him? used in archeology to reconstruct from skull, for the police... using parameters -> Make Human uses categories, measurements... that remind us of first colonial annotations deconstructing, deforming (your own) body positions that hide gender, cliché gestures, actions, figures (king) -> find gender-aware OS 3D-animator? preferrable in Brussels ;-) experience to deal with for next one: inviting people quickly, leaves only one slot open now -> effect of working with big institutions, they needed names already in March (trying to avoid to link them to dates), also becaus eof tight budget -> names can also attract participants Public events free in Beurs? -------------------------------------------------- Anne: http://xxboy.tumblr.com/post/1620824858/flying-trans-new-tsa-security-policies-and-what-they http://www.google.be/url?sa=t&rct=j&q=&esrc=s&source=web&cd=12&ved=0CCUQFjABOAo&url=http%3A%2F%2Fblog.lib.umn.edu%2Fgpa%2Fglobalnotes%2FSjoberg.Trans-%2520Bodies%2520in%2520War(s).doc&ei=ctTPU9LfHaP9ygPA94GYCw&usg=AFQjCNGfjiMoBKXamUpnoZju70IcRaIf1A&sig2=Pkr3VXfZbUua_i1IgEVaEA&bvm=bv.71667212,d.bGQ&cad=rja http://stuffqueerpeopleneedtoknow.com/2012/04/23/navigating-updated-tsa-policies-for-transgender-people-and-sexual-assault-survivors/ Wendy with imagination -> put audacity effects to glitch the body files!! http://questionsomething.wordpress.com/2012/07/26/databending-using-audacity-effects/ -> give instructions to "3d print" not with machines but with humans (adding performativity to the act) with glue and other materials -> print: really experiment with materials -> scan: make disguises to be not scanned (leather, metal, infrared) http://www.popsci.com/diy/article/2010-12/kinect-hack-makes-you-invisible-no-metamaterials-required https://en.wikipedia.org/wiki/RepRap_Project Rep Rap Project on Wikipedia https://en.wikipedia.org/wiki/RepRap_Project#mediaviewer/File:Reprap_Family_Tree.png The history and forks of RepRaps https://en.wikipedia.org/wiki/STL_%28file_format%29 https://en.wikipedia.org/wiki/MakerBot https://en.wikipedia.org/wiki/Thingiverse https://www.thingiverse.com/ Ultimaker 3-d printer https://www.youmagine.com/designs/ultimaker-2-source-files https://github.com/Ultimaker/Ultimaker2 software Belgian Blender User Group http://bbug.tuxfamily.org/ The Brussels Fablab & 3D printing ==================================== http://fablab-brussels.be/ http://fablab-brussels.be/downloads/Tutorial%20makerbots%202013-11-10.pdf Repositories ================ repository search engines http://yobi3d.com/#!/ http://3dshap.es/ http://www.thingiverse.com/ http://dongiverse.com/ http://3dprintingforbeginners.com/3d-model-repositories/ http://www.thingiverse.com/ Thingiverse http://www.thingiverse.com/legal Thingiverse Legal http://www.3dprinter.net/directory/free-3d-models .stl vt = vertices = de punten van je bestand f = face = de quadrilater = de vierhoed die refereerd naar je punten https://fr.wikipedia.org/wiki/Quadrilat%C3%A8re https://en.wikipedia.org/wiki/Quadrilateral memory of a broken dimention http://brokendimension.com/ sumotori dreams http://www.gravitysensation.com/sumotori/ Interesting 3D Objects ================ Open source 3D Software ==================== - Blender - Openscad - Freecad Gender Blending (werktitel) Modelling bodies / Transformative objects / Alternatieve lichaamsvoorstellingen (First Tekst sent to Beursschouwburg): "Gender Blending is een werksessie georganiseerd door Constant, een Brusselse kunstenwerkplaats die focust op digitale media en vrije cultuur. Gender Blending brengt een groep bodyhackers, 3D-theoretici, game-activisten, queer designers, softwarefeministen en kunstenaars samen om de verbeelding over het lichaam uit te dagen, om stereotypen rond gender te deconstrueren en een reeks afwijkende, normoverschrijdende en grensverleggende lichaamsvoorstellingen te ontwerpen." Gender Blending brengt bodyhackers, 3D-theoretici, game-activisten, queer designers en softwarefeministen rond de tafel om samen typische digitale verbeeldingen van het lichaam uit te dagen, om stereotypen rond gender te deconstrueren en om normoverschrijdende lichaamsvoorstellingen te ontwerpen. Met de hulp van 3D-software Blender, medische bodyscanners en 3D-printers experimenteren we op de grens van gender en technologie. Credits: Georganiseerd door Constant in samenwerking met Anne Smolar en Zeljko Blasco. Taal: Engels (Nederlands en Frans) Duur: 17-22 november 2014 From Femke's girls and cars text: Hanging on to stereotypical representations of desire like cars and girls is boring and limits the playground of F/LOSS to the constraints of proprietary, mysoginistic values. A more ambitious approach would be to ask for images that experiment with diverse realities, bending the rules of both gender and software. (...) F/LOSS is playing its part in constructing alternative imaginaries of how people might relate to technology. The potential of these shared and participative software projects lies in negotiating new visions and utopias based on the powerful idea that we not only consume but also construct our coded environment. http://snelting.domainepublic.net/modelling/girlsandcars.pdf La technologie du genre - figurine more than video game. Needs some Blender part. Interested in translation/connection to physical. Boring 3d printing :-) Makerbot, reprap ... Parameters, normalisation. How gendered bodies are imagined through digital technologies. *Blender *Cura *3D-scanning *Video-surveillance *3D-printing *Quantified self/other *gender obfuscation *morphing BUDGET Constant: 5300 (Gender ArtNet + Test sessie) Time: 5-6 days / 17 - 22 november reserved in Beursschouwburg, 23 not confirmed yet (Pink Screens ends 15 November) DEELNEMERS (gasten?) There is space for 25 participants *Zeljko Blace (confirmed, with project 'Queer Sports' http://queersport.info and kickertable adaptions. http://www.timelab.org/nl/brainstorm-ontwerp-workshop-gender-seksualiteit-en-kickertafel Zeljko will present a video programme with Tom Weller *ginger coons (confirmed) *Aurea Harvey Tale of Tales http://www.tale-of-tales.com/ *Maria Ptqk / GenderArtNet More guest options .... *Nathalie Grandjean *Sarah Sepulchre *Christophe Lazaro *Christina Dunbar Hesters https://comminfo.rutgers.edu/directory/christdh/index.html *Niels Sascha Reedijk http://www.youtube.com/watch?v=1sh-LmoDOok *Martino Morandi *Blender team Variable: *David Colignon *Julien Deswaef *François Zajega *Link naar Brusselse gender workers *Funcianomentos workgroup (Madrid) *Barbara Vinken: fashion http://www.en.uni-muenchen.de/news/newsarchiv/2013/f-m-89-13.html *Beatriz Preciado: Manifiesto Contra-sexual http://www.feministpress.org/books/beatriz-preciado *Sarah Achmed: Orientations: Towards a Queer Phenomenology *Jaculby Satterwhite http://jacolby.com/home.html *Francois from iMal Fablab http://wiki.imal.org/contributor/francois *Kurt Vanhoutte Timelab PARTNERS Rainbowhouse (Zeljko - confirmed) l-festival (Zeljko - confirmed) Hogeschool Brussel Fablab Pink Screens? (altijd in november) Gay Gamer http://gaygamer.net/2011/03/interview_tale_of_tales.html PyMol - molecular printing http://3dprintshow.com/gender-issues-in-3d-printing/ NOTES / Influence / Inspiration http://www.newrepublic.com/article/117088/silicons-valleys-brutal-ageism http://jacolby.com/home.html http://tale-of-tales.com/TheGraveyard/index.html Normman & Norma http://cabinetmagazine.org/issues/15/cambers.php http://www.techhive.com/article/249359/3d_printer_now_prints_human_body_parts.html From Digitales/Anne Marie Schleiner - zeer game orientated: *http://www.mitpressjournals.org/doi/abs/10.1162/002409401750286976#.U2jWDYZiiLo *http://www.opensorcery.net/lara2.html *http://opensorcery.net/ *http://ludicmutation.wordpress.com/ The quantified self cooking plasticine - in Dutch for the measurements http://www.gimme.eu/story/view/28446/Zelf-plasticine-maken.nl#.U2jZt4ZiiLo http://madamezsazsa.blogspot.be/2007/11/maak-zelf-play-doh.html http://www.knutselidee.nl/nieuws/platicine83.htm WVW - status of 3d repositories - what repositories exist - what are the licenses? - interview Kurt Vanhoutte - blender & 3d printen http://www.blendernation.com/2014/05/06/3d-printing-from-scratch/#utm_source=feedburner&utm_medium=feed&utm_campaign=Feed%3A+Blendernation+%28BlenderNation%29 http://www.vousen3d.eu/ ======================== Difference between idealised body and actual peruvian women teresa burgas abstracting geometry of the world science and architecture architectural measuring project geometry *connectivity *visibility stabilisation hard to contest it install it not run it have to rewind ... hasn't stopped, but has ... in order to challenge, you have to engage model of the geometry - plan path dependency ? parametrics are part of this infinite variety vs possibility god and the model bodytypes math vs parametres the skeleton is exerting a control phallacy of parameters skeleton has another gradient of precision only skin makes man/woman makehuman can export skeleton - simple or not "average person has less than two arms" topologic born with one leg / losing a leg / having an artificial leg corset, bound, ... societal construction vs the 'natural body' scanning - printing - modelling loop interaction from/between scanner and scannee problem: there's always something to start with how to start from zero ? output is attractive! have zach blas mask high definition fog - it is a human readable face http://www.scottlondon.com/images/timecover.jpg genetic algorithms vs genetic types (replication) geneology - morphology mutation of topology - genuinine possibillity replication, replication, mutation breeding between models populating families with random numbers evaluation = attractive evolution is powerful, so your algorithm should be like that randomness is like coming home with someone after a drunk night in a club software=science (ultimate) can't escape it's own terminology why? stepping outside scientific simulation genetics is still like ai in 50s artifical neural networks ... ai steps away from optimism intelligence optimisation is a simple problem or: you need to simplify. it is about a compromise people are (not) optimised? generative approaches become a simulation ... so self referential; training