14:00

Workshop: Considering your tools

This workshop starts from our experience with using Free, Libre and Open Source software in our (graphic) design practice. We would like to share what this means for our own work, and more particularly how it has an effect on our ideas about design education. Free culture challenges traditional art-education paradigms because it invites  participants to move between roles  (teacher, student, developer, user) and because it necessitates a fundamental questioning of the political and cultural heritage embedded in the technologies that we employ.

Art- and design students are typically expected to create their work using proprietary tools for research, prototypes, (re)presentation and production. Sometimes, they are taught particular packages but more often the impact of software and hardware choices will be ignored. How to engage with the growing importance of digital processes in a way that relates to the intellectual and aesthetic paradigms of design-education? How to consider soft- and hardware as an integral part of design practice, and develop more intimate and experimental relations with digital tools? And what is the importance of using Free, Libre and Open Source software for all this?

P R O G R A M M E

14:25

What do we mean by open design practice? (45mins)

A tour through the current practice of OSP, a Brussels' based design caravan that decided in 2006 to use Free, Libre and Open Source software only. Changing from proprietary (ie OSX and Adobe) to Free Software means not just replacing one tool by another. It means engaging in the design of those tools, rethinking the collaboration processes, and the way one distributes their work. How has Free Software changed the practice of OSP? How do they work together now? And in what way have their aesthetics changed?

Some talking points:

15:25
Break (10mins)

15:35
Collaborative mapping exercise using Graphviz and Etherpad (90mins)
The starting point for this exercise are notes from preparatory meetings. While brainstorming about relevant keywords and concepts, we generate a collaborative visualisation in real time.
Graphviz is a network visualization software developed in the early nineties by AT&T labs and mainly used in bioinformatics, machine learning and other technical domains. Etherpad is an online real time editor, that was bought by Google and formed the basis for Google Docs. After its release as Open Source software it has become immensely popular for many types of collaborative writing. The toolset is complemented by a small script that automatically imports etherpad content into a local installation of Graphviz, and updates the graph.
This exercise demonstrates a few tools and methods emblematic for the discussion: simultaneous editing of content, form and code; engaging with cultural paradigms of specific tools and mixing existing tools and platforms with additional DIY pieces. Please bring your laptop!
https://github.com/fbsp/graphviz-live

17:00
Productive tensions between institutional education and the practice of open design (60mins)

Notes: http://note.pad.constantvzw.org/p/considering

A discussion about experiences in design education that engage with the growing interest in 'open design', and the way Free, Libre and Open Source software could play in that.


Crossing open design-education vs practice: What does this mean when we think about future schools?

L I N K S


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